Index
All Classes and Interfaces|All Packages
A
- AbstractGame<S,
T> - Class in game.console -
Conducts a two-player game on the console.
- AbstractGame(S, Function<String, T>) - Constructor for class game.console.AbstractGame
-
Creates a
Game
instance to conduct a two-player game on the console.
B
- BreadthFirstSearch<T> - Class in puzzle.solver
-
Implements the breadth-first search (BFS) algorithm to solve puzzles.
- BreadthFirstSearch() - Constructor for class puzzle.solver.BreadthFirstSearch
C
- clone() - Method in interface puzzle.State
-
Returns a copy of the state.
- clone() - Method in interface puzzle.TwoPhaseMoveState
- common - package common
-
Provides classes and interfaces to be shared between puzzles and two-player games.
- common.util - package common.util
-
Provides utilities for puzzles and two-player games.
- console - Variable in class game.console.AbstractGame
D
- DRAW - Enum constant in enum class game.State.Status
E
- equals(Object) - Method in record class common.TwoPhaseMoveState.TwoPhaseMove
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class puzzle.solver.Node
F
- from() - Method in record class common.TwoPhaseMoveState.TwoPhaseMove
-
Returns the value of the
from
record component.
G
- game - package game
-
Package for representing and playing two-player games.
- Game<T> - Class in game.console
-
Conducts a two-player game whose moves are described by a single object.
- Game(State<T>, Function<String, T>) - Constructor for class game.console.Game
-
Creates a
Game
instance to conduct a two-player game whose moves are described by a single object on the console. - game.console - package game.console
-
Package for playing two-player games on the console.
- getFrom() - Method in class common.util.TwoPhaseMoveSelector
-
Returns the source selected.
- getLegalMoves() - Method in interface puzzle.State
-
Returns the set of all moves that can be applied to the state.
- getMove() - Method in class puzzle.solver.Node
-
Returns the move that created the state from the state of the parent node.
- getNextPlayer() - Method in interface game.State
-
Returns the player who moves next.
- getParent() - Method in class puzzle.solver.Node
-
Returns the parent of the node.
- getPhase() - Method in class common.util.TwoPhaseMoveSelector
-
Returns the current selection phase.
- getState() - Method in class puzzle.solver.Node
-
Returns the state represented by the node.
- getStatus() - Method in interface game.State
-
Returns the status of the game.
- getTo() - Method in class common.util.TwoPhaseMoveSelector
-
Returns the target selected.
H
- hashCode() - Method in record class common.TwoPhaseMoveState.TwoPhaseMove
-
Returns a hash code value for this object.
- hashCode() - Method in class puzzle.solver.Node
- hasNextChild() - Method in class puzzle.solver.Node
-
Returns whether the node has at least one child node to be created with the
Node.nextChild()
method.
I
- IN_PROGRESS - Enum constant in enum class game.State.Status
- isGameOver() - Method in interface game.State
-
Returns whether the game is over.
- isInvalidSelection() - Method in class common.util.TwoPhaseMoveSelector
-
Returns whether the last selection (i.e, for the source or the target, respectively) was invalid.
- isLegalMove(T) - Method in interface common.State
-
Returns whether the move provided can be applied to the state.
- isLegalToMoveFrom(T) - Method in interface common.TwoPhaseMoveState
-
Returns whether it is possible to make a move from the argument specified.
- isReadyToMove() - Method in class common.util.TwoPhaseMoveSelector
-
Returns whether the move is ready to be made.
- isSolved() - Method in interface puzzle.State
-
Returns whether the puzzle is solved.
- isWinner(State.Player) - Method in interface game.State
-
Returns whether the player specified has won the game.
M
- makeMove() - Method in class common.util.TwoPhaseMoveSelector
-
Makes the move selected.
- makeMove(T) - Method in interface common.State
-
Applies the move provided to the state.
- makeMoveIfPossible(T) - Method in class game.console.AbstractGame
-
Applies the move specified to the state of the game if the move is a legal one.
- makeMoveIfPossible(T) - Method in class game.console.Game
- makeMoveIfPossible(T) - Method in class game.console.TwoPhaseMoveGame
N
- nextChild() - Method in class puzzle.solver.Node
-
Creates and returns the next child of the node by applying a legal move to the state represented by the node.
- Node<T> - Class in puzzle.solver
-
Represents the nodes of a search graph.
- Node(State<T>) - Constructor for class puzzle.solver.Node
-
Creates a
Node
without a parent, i.e., a root node. - Node(State<T>, Node<T>, T) - Constructor for class puzzle.solver.Node
-
Creates a
Node
with a parent node.
O
- opponent() - Method in enum class game.State.Player
-
Returns the opponent of the player.
P
- parser - Variable in class game.console.AbstractGame
- phase - Variable in class common.util.TwoPhaseMoveSelector
- PLAYER_1 - Enum constant in enum class game.State.Player
- PLAYER_1_WINS - Enum constant in enum class game.State.Status
- PLAYER_2 - Enum constant in enum class game.State.Player
- PLAYER_2_WINS - Enum constant in enum class game.State.Status
- printPrompt() - Method in class game.console.AbstractGame
-
Prints a prompt on the console to read the next move to be made.
- printPrompt() - Method in class game.console.TwoPhaseMoveGame
- printState() - Method in class game.console.AbstractGame
-
Prints the state of the game on the console.
- printStatus() - Method in class game.console.AbstractGame
-
Prints the status of the game on the console.
- puzzle - package puzzle
-
Package for representing and solving puzzles.
- puzzle.solver - package puzzle.solver
-
Package for solving puzzles.
R
- readMove() - Method in class game.console.AbstractGame
-
Reads the next move to be made from the console.
- READY_TO_MOVE - Enum constant in enum class common.util.TwoPhaseMoveSelector.Phase
- reset() - Method in class common.util.TwoPhaseMoveSelector
-
Resets the selection, i.e., resets both the source and the target selected.
S
- select(T) - Method in class common.util.TwoPhaseMoveSelector
-
Selects the action specified to be either the source or the target of the move, respectively.
- SELECT_FROM - Enum constant in enum class common.util.TwoPhaseMoveSelector.Phase
- SELECT_TO - Enum constant in enum class common.util.TwoPhaseMoveSelector.Phase
- selectFrom(T) - Method in class common.util.TwoPhaseMoveSelector
- selectTo(T) - Method in class common.util.TwoPhaseMoveSelector
- setPhase(TwoPhaseMoveSelector.Phase) - Method in class common.util.TwoPhaseMoveSelector
-
Sets the current selection phase.
- solve(State<T>) - Method in class puzzle.solver.BreadthFirstSearch
-
Searches for the shortest solution for the puzzle starting from the state provided.
- solveAndPrintSolution(State<T>) - Method in class puzzle.solver.BreadthFirstSearch
-
Searches for the shortest solution for the puzzle starting from the state provided, and it also prints the solution to the standard output.
- start() - Method in class game.console.AbstractGame
-
Starts the game.
- state - Variable in class game.console.AbstractGame
- State<T> - Interface in common
-
Represents functionality shared between the state of puzzles and two-player games.
- State<T> - Interface in game
-
Represents the state of a two-player game whose moves are described by a single object.
- State<T> - Interface in puzzle
-
Represents the state of a puzzle to be solved.
- State.Player - Enum Class in game
-
Represents the two players.
- State.Status - Enum Class in game
-
Represents the status of the game.
T
- to() - Method in record class common.TwoPhaseMoveState.TwoPhaseMove
-
Returns the value of the
to
record component. - toString() - Method in record class common.TwoPhaseMoveState.TwoPhaseMove
-
Returns a string representation of this record class.
- toString() - Method in class puzzle.solver.Node
- TwoPhaseMove(T, T) - Constructor for record class common.TwoPhaseMoveState.TwoPhaseMove
-
Creates an instance of a
TwoPhaseMove
record class. - TwoPhaseMoveGame<T> - Class in game.console
-
Conducts a two-player game of the two-phase move-type on the console.
- TwoPhaseMoveGame(TwoPhaseMoveState<T>, Function<String, T>) - Constructor for class game.console.TwoPhaseMoveGame
-
Creates a
TwoPhaseMoveGame
instance to conduct a two-player game of the two-phase move-type on the console. - TwoPhaseMoveSelector<T> - Class in common.util
-
Utility class to determine the next move in two-phase move-type puzzles or two-player games.
- TwoPhaseMoveSelector(TwoPhaseMoveState<T>) - Constructor for class common.util.TwoPhaseMoveSelector
-
Creates a
TwoPhaseMoveSelector
object to determine the next move in the state specified. - TwoPhaseMoveSelector.Phase - Enum Class in common.util
-
Represents the current selection phase.
- TwoPhaseMoveState<T> - Interface in common
-
Represents the states of puzzles or two-player games whose moves are described by two objects, i.e.,
from
andto
. - TwoPhaseMoveState<T> - Interface in game
-
Represents the state of a game whose moves are described by two objects, i.e.,
from
andto
. - TwoPhaseMoveState<T> - Interface in puzzle
-
Represents the state of a puzzle whose moves are described by two objects, i.e.,
from
andto
. - TwoPhaseMoveState.TwoPhaseMove<T> - Record Class in common
-
Represents moves that are described by two objects, i.e.,
from
andto
.
V
- valueOf(String) - Static method in enum class common.util.TwoPhaseMoveSelector.Phase
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class game.State.Player
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class game.State.Status
-
Returns the enum constant of this class with the specified name.
- values() - Static method in enum class common.util.TwoPhaseMoveSelector.Phase
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class game.State.Player
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class game.State.Status
-
Returns an array containing the constants of this enum class, in the order they are declared.
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